Quoted By:
Amelius and Hibiscus lay down return fire on UDUG's carriage team, clipping two and causing the operator at the console to flinch and curse - All of UDUG hopes they aren't made to call on any Operations Checks while their carriage operator is so distracted.
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Autarch critically fights infection and rescues two Woodsie Chefs from the brink of annihilation, but the Boblian is too large and too far away - behind multiple walls - to affect in the same manner, though Consequences tries to help and guide it.
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Everett squares off against a buzzing, low-monstrous sound of horror and evades the first strike in a rather lethal dance. His riposte cuts through some important seeming nerve clusters, though a thing as lethal as the cloud of angry music he is facing would never be disabled by so simple a blow.
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Up front, the Woodsies press in close with UDUG, who, with their long-rifles, have the disadvantage in deep close quarters, and must instead go to pistols and batons to even out the dire odds. And that's before the wall starts humming and they stumble as a sudden surge of magnetism pulls some off balance. The wall of fire of behind them roars. That's a hazard, don't you know? Don't get exposed to it - burns are gruelling.
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Samantha lays into a Tunnelcrawler, and though a monstrous strike, letha and all, it twists and one of her claws get stuck, hooked in the mass and the shell of the thing.
Your weapon is <span class="mu-s">stuck</span>. It's 1 AP check to free it, or you can simply drop it and leave - though as you cannot drop your claws, you are stuck inside the monster until you wrench your claws lose.
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>STAND BY TO BE RAILROADED