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<span class="mu-s">Jale Berax</span> leads the charge onto the enemy station!
The Anti-Warp station is <span class="mu-i">boarded</span> by your soldiers. Pretty quick, it becomes apparent that your heavy shock troopers and their armor is more then a match for the triangle guns and the gun turrets- all of your battlesuits are made with shock-absorbing smart materials that transfer force away from the sight of impact; meaning a bullet converts its kinetic energy into a light squeeze across the whole body.
Your more lightly armored boarders, the non-Alphas, must be more wary of the gun turrets.
In the meanwhile, your Crusiers run away from the battleship- it won't fire on the Anti-Warp station as its the only thing keeping you here, so like a venom, you must let your soldiers do their work.
The Esaal begin putting up a tough fight. Indeed, their weapons are no match for your soldier's armor, but they are clever. As the situation evolves, they become better at defending. Every corridor is hard fought. Despite their inability to pierce your battlesuits, the Esaal flechette weapons have a monomolecular edge, making them insanely sharp. They can scratch even your advanced materials, gum up the gears of your heavy sluggers, and sometimes inhibit the movement of your troops- though no kills are yet confirmed.
“Those razor guns started shooting at my helmet. My viewpoint is so scratched up I can't even see- maybe I could lower the visor...”
<span class="mu-r">”Dumbass! If you open your visor, those blades will scratch up your eyes next. Trust your AI to guide you!”</span>