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The helmsman adjusts the course, and the pirate vessel enlarges as you close the gap between you, them, and their would-be plunder—a large Mithradian merchant vessel sobbing low in the water. Thanks to your timely intervention, the pirates have not had the time to board the ship.
The Mithradian vessel is bulky and quite slow; its crew is scrambling to rally to the defence of their ship. The flag of their empire flies at the top of the mast, while on the aft hangs the standard of what is most likely the owner of this boat. From what you can remember, Mithradians are very fond of the colour purple, though because of the cost of that colour, they also use a very dark shade of red. The crew of the Mithradian vessel appears to be well-trained and disciplined, despite their slow response. Both vessels are busy taking potshots at each other.
On the other hand, the pirate ship is light, swift, and much smaller than its counterpart; its crew of swashbucklers is busy yelling war cries in a language you do not know and bringing out the grappling hooks until you appeared. Now they seem panicked, eager to break the engagement and slip away to live another day.
The wind, however, stands in your favour, and it feels good to have the upper hand in this high-seas confrontation. If you so wished, you could easily give the command to ram the vessel into splinters; it would ruin the pirate ship and any cargo still abroad, but it would end the entire ordeal rather quickly.
The other option is to do a boarding party of your own. Riskier is true; anyone with enough armour will sink to the bottom of the sea if they fall overboard, and there are enough who can't swim. A typical low-risk, low-reward high-risk high-reward matter then.
>Let's not make a fuss, and play the glory hound. Ram the vessel full speed ahead.
>I shall not be denied the first taste of glory. Bring out the grappling hooks, and prepare for a boarding action.