Quoted By:
<span class="mu-b">"Wait... it was driven entirely by the wind? B-Blasphemy!"</span>
Sails are not some strange thing to you, but in your time ships relied on oars as well and oftentimes primarily the oars and manpower, especially this close to the coast. For a boat to run on just the wind, no effort in the water? That's even more insulting! Of course the land dwellers would develop something like this, left to their own devices!
The rage burning up within you almost drives you to just destroy the ship entirely and consume the crew in a bloody rage! But then... who would be left to spread the word? Bitterly you clench your jaw and your fists, and settle just for taking your toll from the land dwelling trespassers. Though, it hardly settles your rage...
<span class="mu-b">"Little wretches... I'll take you and... you. Come here!"</span>
Approaching and attempting to board the ship once again now that is merely adrift on the waves, you face a similar repelling attack from the crew but it's not enough to stop you from picking out two captives to take. Two young men, one strong and one weak, an even pair of captives to do with as you please. As for the ship? Well you rendered it immobile, but this close to land now it will be carried by the tide to shore. Supposing another vessel doesn't arrive in time, it will be up to the skill of the crew if they can survive running aground and reaching land...
...though you are curious to wait around and see who or what comes to investigate or help, but you now have two fearful and struggling captives in each arm to consider.
>Remain out at sea, and decide what to do with your prisoners. They are out of their element of course, but best dealt with like that.
>Assuming they survive the ordeal, wait till the crew disembark from the ship. Then you can use it to your purposes, at least temporarily.
>Travel some distance away, but then make for land. Drag your captives ashore, so they might be more cooperative.
>[Write-in.]