QM: As you probably guessed, I mentioned that I was trying to use up all my hoarded pictures from the main story campaign (Yes, I have played Gears Of War, but Horde Mode here is more like Hoard Mode lol). Hidden somewhere in that maze of folders and images or the pathless labyrinth are all the various ideas and scenarios and endings I had in mind. Hence I wanted to give you the option of starting the mode completely naked with no weapons to see if diplomacy would prevail, absent constraint. Of course if you killed every NPC in the world, you would be the only one left in the Dead Land. The PUNISH bar is actually like the afterlife. (Why do you think it sometimes goes up by 13 and there are 8 npcs on the random tables etc) Killing a certain number of NPCs triggers the Dead Land House sequence (I have a lot there). There was also a clue here with the S-E(ETHE) ammunition that this was what the Red Lord provides.
>>5136231>>5136833There are a few rules in Golgotha, but maybe with your newfound power, having humbled Kospel and even the Red Lord of Ruin, you can negotiate them?
You can kill any npc. But every npc you kill returns to haunt you. They either literally haunt you with death and vengeance, or hinder you via in-world impediments (e.g. the purple haired admin banning Kospel after you killed Danger Hair) What the afterlife bar or PUNISH represents when it goes up by +13 is the death or likely consequence of an npc you need to help you achieve anything other than the default ending. The default ending in Golgotha I feel is set by this roll
>>5121888As Scarlett is aligned to Vourukasha, you can even see the path of other worlds like Galerne. I did not have that fully worked out, but if you feel like there were unresolved stories there eg the witch-pirate island you can explore them (there are in world explanations for this)