Quoted By:
<span class="mu-s">Name: Zarkha</span>
Type: Humanoid (Half-orc)
Level: 5
Health: 6
Strength: +8
Dexterity: +1
Constitution: +4
Wisdom: +1
Intelligence: -1
Charisma: -3
<span class="mu-s">Giant’s Fall</span> <span class="mu-i">Skill</span>
You’ve personally destroyed the core of a two-level dungeon.
You gain a permanent +1 to your health.
<span class="mu-s">Great Weapon Master (Axe)</span> <span class="mu-i">Skill</span>
Your skill with the axe is without question.
You deal 2 points of damage instead of 1 when using an axe.
<span class="mu-s">Frenzy</span> <span class="mu-i">Skill</span>
All saving throws to combat melee attacks are made with advantage when made below half health.
<span class="mu-s">Brand of the Meek</span> <span class="mu-i">Curse Mark (Brand)</span>
The world is so domineering and it’s honestly terrifying.
You are easy to push around, quick to scare, and docile.
Regardless of what it was before, the target’s charisma modifier becomes a -3.