>>5197144Notes
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>>5198019You don't have enough to reset your national strength for a hyper national strategy (1,000 coins is needed)
LMK if I made any mistakes.
Next map tomorrow
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Alliances
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Panmeris Trade Institution: Panmeris, Bandits | +5 gold
The O'Oza Pact: Phoenix Empire, Greentide | +1 attack
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National Strength Maxed | Territory count (a/d = Attack & Defense) | Coins | Magicka
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Greentide Maxed|491(+14 a/d)|743|90 Panmeris 3|810(+23 a/d)|935|155 Anon Bandits 14|26|0|95
Fargoth's Kingdom 13|56(+1 a/d)|0|0 Phoenix Empire Maxed|597(+17 a/d)|976|10
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Active effects / Items
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AAMMSS (+30 magicka): Panmeris
Unidentified Vampire Leader: Phoenix Empire
+2 defense: Phoenix Empire
>>5183701=============
Agreements
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Bandits:
>>5181508 SA 16 | Panmeris:
>>5181570 SA 16
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Puppet Nations
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Fargoth Ur --> Phoenix Empire
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Events
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The Dawn of Magicka
>>518139017 focus points remaining.
The Twilight of Vampires
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Skirmishes/War
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The Great War: Panmeris, Bandits vs. Greentide, Phoenix Empire, Fargoth Ur
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Superpowers
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Panmeris, Phoenix Empire
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Inactive nations
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Potential superpowers:
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Greentide
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Rules & how to play
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https://pastebin.com/hQMZiGUM