Quoted By:
"W-what?" You choke out. Your antlers are throbbing in pain under the sheer, ruthless grip of the Admiral.
<span class="mu-s">"See. This isn't the only game I play. There's a far, far larger game than anyone here can understand. It is when chaos becomes not something you fear, but simply another piece on the board, that you have achieved true control."</span> His grip tightens. <span class="mu-s">"If you accept the second, no one gets harmed. You just owe me a favor. A favor to do something for the Greatest Game in the City."</span>
You have no fucking idea what he's talking about. The Greatest Game? What?
<span class="mu-s">"Tick tock. Make your choice. We have a game to finish."</span>
What's your choice? Either way, you lost this match. <span class="mu-r">You may not use a consumable on any of these skill checks UNLESS it's an Adrenaline Implant charge for the TALENT check or your last TALISMAN charge for the WILLPOWER check.</span>
>"Rip them off." Grit your teeth. (Thanks to your idol, you only take 1 FLESH and 1 RESTRAINT damage while two random allies take 1 FLESH and 1 RESTRAINT. Consumes all DRIFTWOOD IDOL charges this mission.)
>"I accept your favor." (You are marked with A PIECE IN THE GREAT GAME. You are now under obligated to fulfill a favor for the Admiral at a later date. You imagine even if you kill him, you'll still be bound to fulfill whatever this request is.)
>[ADMIRAL RESPECT + BOOSTED PUPPETEER] "Is it not your fault that your mind is so weak, I could read you like a book?" With some mind magics, try convincing him that it's HIS fault for losing to begin with. (-2 RESTRAINT, choose an additional cost of -1 FLESH, -1 RESTRAINT, or +4 to the DC. WILLPOWER DC: 17, rolling 6d6 by yourself. Succeed and you'll be able to convince him to let you go AND grant you an extra anomalous trinket. Failure and you burning your own mind will amuse him enough to let you go anyways.)
>[UNSTABLE] FUCK IT. WE'RE DONE PLAYING NICE HERE. LOAD UP YOUR REVOLVER WITH AN ANTI ABNO ROUND AND FIRE INTO HIS FACE! (TALENT DC: 35, rolling 10d6. Succeed and your display will impress him enough for him to him to let go and to earn more of his respect. Failure and, well, you imagine he'll take something besides your antlers as retribution.)
>"..." You reach into your pocket and hold up a bribe to him. He looks at them, nods, and lets go. (-2 C-EXTRACT, -2 A-ENERGY, -$500, -2 GOLD DOUBLOON.)
Regardless of what you pick, the game continues...
<span class="mu-s">MATCH 3! ADMIRAL: 1. NICOLE: 1.</span>
NICOLE: 4/5 FLESH, 6/9 RESTRAINT
LEX: 6/6 FLESH, 3/4 RESTRAINT
ADAM: 5/5 FLESH, 4/5 RESTRAINT
BENEDICT: 8/8 FLESH, 4/6 RESTRAINT
ASHLEY: 5/5 FLESH, 3/4 RESTRAINT
>-1 TRAUMA KIT FROM HEALING PARTY. YOU HAVE 2 TRAUMA KITS LEFT, NO CLEANER MEDKITS.
<span class="mu-s">"Try to cheat again and I'll make sure the punishment is worse. No more talking for this match. We'll save that for when I can trust that you can play fairly and honestly again."</span>
Best to cut to the point then. You decide to....