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The infirmary sits next to the chapel in one of the unwritten rules of warfare and castle design. The tragic truth is that the Faithful will inevitably have cause to fight the Faithful, because humans are foolish creatures who value riches and honor above their own lives. As much as the pursuit of such material and worldly things can drive men to better themselves and their craft, it can just as easily push them towards evil. To answer sleights with the sword and the gonne, to seek fame, glory, and riches on the field of battle, to cross blades with a worthy opponent and emerge triumphant... there are a hundred thousand foolish reasons why men might make war against one another.
Chivalry cannot contain the wild passions and ambitions of men, be they wyf or weir. Indeed, wyfs aside, you have said before - and will say again if asked - that a weir with no ambitions may as well be a eunuch. Chivalry then must serve to temper those passions, its traditions built to minimize the harm they can do, and maximize the benefit they bring to King and Country.
Thus, the infirmary always sits beside the chapel. One does not draw their sword in the LORD's house, nor in the house of a healer, for to do so would be to abandon all semblance of honor and invoke the wrath of the LORD. Even in self defense, it is an ill thing that carries with it a deep penance to scourge away the shame of spilling blood in a holy place. To be the assailant, to <span class="mu-i">attack</span> those who claim shelter with the Church, is an accursed thing for which the sacraments shall be denied by all men of the cloth until the sinner has made such a penance that Kings would be beggars and the High Dukes, slaves.
Few would risk the mark of anathema to fulfill their ambitions.
Those who would <span class="mu-i">deserve</span> to be cast out, for they are next to the apostate in how low they have sunken.
Keeping the chapel and infirmary together keeps those areas that <span class="mu-i">must</span> go untouched by war lest you suffer the wrath of the LORD and His Angels in one place. A place where siege engines know not to sling their boulders, a place soldiers know not to attack and can trust they will not <span class="mu-i">be</span> attacked from. It is strange to imagine fairness and rules in war - and indeed, too many defenders violate those rules in times of crisis - but even if it's imperfect, that is why you can find the castle infirmary off in its own wing, next to the chapel where Father Durandal comes to hold mass each Sunday for your staff.
Large glass windows line the walls, letting in light aplenty from the outside. Darkness does the mind little good, especially when one suffers from sickness or injury. In the tradition of the healers of Stamen Isle, bleached white curtains separate the beds of each patient, sectioning each bed off into its own little room and giving patients who wish for it privacy. Most days you would approve of this practice, having benefitted from it yourself during many campaigns. Today, however...