<span class="mu-s">Result</span>
Stealthily enter: <span class="mu-s">8</span>
--
Despite your best efforts, the squealing gate echoes through the abbey loudly.
You cringe. Apprehensively, your move your hand to your side, ready to draw your longsword at a moment's notice, and you step through the open gates.
You look around - to the south, stunted pine trees grow out of the rocky earth in the graveyard near the foundation of the abbey's north wing. The windows of the structure are cracked panes of leaded glass. Ancient gravestones burst from a thin crust of snow in the yard. Beyond the low wall that surrounds the graveyard, the ground falls away.
To the east, 60 feet directly ahead, a fifteen-foot-high curtain wall joins the abbey's two wings.
Behind its battlements, above a large doorway, two guards appear to stand at attention, their features obscured by fog.
<span class="mu-i">Have those guards noticed you? Why are they not moving?</span> You will need to approach this situation with tact.
You are about to move, but somebody grabs your arm.
It takes all the effort in the world to stop yourself from screaming or calling out and alerting the rest of the Abbey. You swing around to look, breaking free from your assailant and clambering for your sword.
The creature that grabbed your arm can hardly be described as human. The left side of her face and body is covered with lizard scales, and her fingers and hands resemble cat's paws with opposable thumbs. She has a gruff voice and wears a gray cloak with a black fur trim. "Oh, c-calm down villager... hehe!" She holds her hands up in surrender.
You are overcome with a feeling that she's not alone. Is it anxiety, or is your gut warning you? You didn't see where she came from. Are there more like her, hiding just out of sight?
"Who... what... are you?" you demand.
She growls at you, her face going sour. "Judgement! Judgement always! Zygfrek does not judge outsiders... so why?"
"Where can I find the Abbot?" you ask, trying to keep your voice low. "I need to go in. Can you tell me what dangers are waiting for me ahead?"
"The Abbot? Yes! No danger." She starts laughing and there seems to be a genuine joy on her face. "Children. We are his children!" she says. But you must have been gawking at her, because she snaps she begins growling again.
What do you do?
>Try to query for information about the Abbey ahead. (specify) (Persuasion, DC 16 per piece of information)>Threaten her into taking you through the gates without raising suspicion from those guards. (Intimidation, DC 8)>Attack her - clearly she is a mentally unstable, hopeless lose end who can only stand between you and Joannus.>Convince her you're here on official business with the Abbot. (Deception, DC 20)>Continue east or south, and hope she doesn't follow.>Cast a spell or use an item (list: https://pastebin.com/chuTtwgW)>Other (specify)