>>5216733>>5216728>>5216700>>5216683>>5216662>>5216659>Ask her to just remove it. You see no need for that much right now, with the brunt of the monsters behind you.>Tell her that it won't matter if she wears the armor if she fucking collapses>Her passing out just means we gotta carry her and lose two bodies in combat“Then just remove it.” You insist, our arms folded. “A suit of armor’s not of much use if it breaks your back. Your exhaustion will just mean that we have to carry you and we’ll lose two bodies in combat.”
“I–.. I can’t.” Emilia breathes, her voice quiet. The knight places a hand on a shoulder plate and wrenches forward–deep red striations curl up around the iron plate as it rattles in place. “It’s cursebound. We berserkers are meant to die in these tin cans. We’d need an adept mage to decipher and break the curse. So, unless you know any magic tricks, I’m stuck in here.”
“..Well, at least take a break.” You insist.
“I’ll be fine. We’re close enough to the next block that it doesn’t matter. I won’t be a burden.” The berserker insists, her pride more able than her body. She begins to walk forward again. I’ve worn this armor for the last 15 years. An hour or two more won’t make any more of a difference.”
>Let her go. You’ll just rely on her ability to carry forward.>Demand that your guide halt. You won’t risk such a major liability when you’re so close.>Write-In.