In addition to a variety of heavy armaments, you think these guards likely also possess grenades and explosives of their own; they likely have everything. Yet from this ground controller map data, however, you can observe their exact position and vector of approach, enabling you to prepare some form of ambush...
>The Drone Operator's radio was destroyed, but there remains a short range push-to-talk relay capability. This gives you an idea for a ruse... what if you stayed exactly in place, where you currently are, and waited for both North and West assault teams to converge... then using the short range broadcast, confused or panicked them into attacking each other? QM: you can also try to write-in the gist of a specific message (it doesn't have to be too detailed) but if it is convincing, this may help...
>What if you used the short-range push-to-talk broadcast to call off these assault teams entirely? Claim that the drones malfunctioned and raised a false alarm? Try this approach insteadQM: you think this is more difficult as the mercenaries are already on a heightened state of alert. Again, as above, you can attempt to write-in the gist of some broadcast to attempt to call off both assault teams
>You think you have enough QUGVs to outright neutralise ONE of these PMC assault teams. You wonder, however, if one of these squads also has another backup Drone Operator; you could risk sending them reinforcements! Using the ground station controller, order the gundogs to eliminate >North assault team (Nightwolf-2)>West assault team (Warlord-1)>Just stand on the roof and grenade these assault teams as they approach. (QM: write in how many grenades you fire in each direction)>North ("Nightwolf-2")>West ("Warlord-1")>Destroy all the gundog drones now, before any of them can be reactivated or turned against you(QM: this uses 1 grenade)
>You took out this Drone Operator fairly quickly and cleanly; you should move away from this area. Run into the maze of the blast furnace casting hall; simply vanish and don't even be around when these assault teams arriveQM: the assault teams will search and hunt for you. However, they will likely have to split up and separate out to search the narrow corridors and pipework of the hall interior
(this map here
>>6052048 )
>Something else...?