Quoted By:
On your side of the cover, an energy spike and familiar hazy distortion of the air heralds incoming hostile, as an Alliance mech appears. Damnable stealth field.
You turn and snap off a scattershot at it, to be intercepted by an outstretched hand with an energy field. A series of shoulder rockets launch back at you.
“Ronin here. Flushing the target.”
Beat you, in melee. Really.
A mind reaches for yours, preparing for the high-sync shift.
Air Raiders have split up, trying to find an angle on your frame from the air.
Cyclops and their companion are well within the minefield.
Sophie is going for high-sync, unless you specifically try to cut her off.
Detonate minefield?
>Y
>N
Pick target and range
>Ronin, who is trying to push you from cover.
>Air Raider, who are soaring overhead.
>Cyclops and their companion, halfway through the minefield and preparing to give supporting fire.
(Ranges are close, medium, long)
>Write-in
An option, for more alternative strategies.
A/N
Getting rushed by multiple aces with a plan is supposed to be hard. Good thing Beta can take it, for at least a few more turns.
You know, when those theoretical Rapid Response show up.