>>6281122>Action 1 - Expand TerritoryGrib's been busy, as of late, with more mainland Krovians showing up day after day. The quiet idyllic culture is being swept away by the current of Krovian ideals. Pressed for peace, the more peaceful Krovians fill up the rest of the island, little homes and abodes springing up in the untamed mushroom wildernesses.
Some who welcome the change venture across the sea on a short trip, looking to secure a supply of fresh Krawl to send back to the ever-hungry mouths of the tourists.
Oh also the desert sharks inch a little along the coast.
>Action 2 - ArmorKrovian's love of bloodshed and violence is well established. Their weapons are of fine make, suitable for hacking, crushing, slashing; anything a sensible Krovian could wish upon their foe. But defense? Seems a bit pointless, really. Bloodshed is good, whoever spills it. Still, the biting ants and corruptive Nacheter have left the Krovians aware of the less fun kinds of injuries, festering venoms and black magic working to make the Krovians work on making sure they can avoid such things in the future.
>Military Action Hoorah! As Drevino and his forces march to the Pulse/Lux Temple, they begin to chant their bloodthirsty war cries, tales of past victory and promises of future slaughter winding together seamlessly under the beat of their drums. A great cheer springs up as they crest a hill and catch sight of the temple itself, the glowing Avatar of their shared god standing at it's peak and gazing out to sea, weapon in hand and a grinning snarl on their face.
>Intrigue Action - Help the Vitruvians with their fish problem AGAINWe have shamed ourselves. What sorta pike escapes our great hunt?
A really yummy one, probably!
Get dat fish. We will dine on it's ornery flesh!