>>6126997You open the pack and find a blister pack of (9) water purification tablets and another pack of (9) tablets. Underneath all this you find (7) rounds of 9mm hollow points. A little grungy with lint, but they'll work well.
>>6127552After the window armor is welded to the exterior, the others secure themselves inside the ambulance, and you start the ignition.
Your fuel gauge shows you've got just under half the tank left. The Slav loads up several empty gas jugs into the back, and gets in. The Merchant sits next to you as you exit the compound and drive across the open space to the contanment wall security gate.
>you've got your map. Mike was heading east, he may have gone through impassavle places, but he was scouting a drivable path for a diesel rig. He had a radio too, but be careful about your chatter, there's other folks listening. Just look for the white arrows, you don't want to get stuck in a dead end. We should be in radio range for several miles if you have any questions.You arrive at the gate, and the Merchant opens the first portion of a double gate to let you into the breech, before locking the gate behind you. The men are rechecking their magazines and the Slav absent mindedly checks his shield edges, running his finger along the outside.
The Merchant opens a view port in the inner gate and come back to your window to explain the situation.
[If my 2nd and 1st add to 8 or less you have an open path ahead for a block. If 9 or more, there is obstructing debris directly on the other side of the gate.]
The Merchant unlocks the inner gate and opens it up. You drive the truck through and emerge into the outer containment zone as the sun sets.
You have 4 actions
You can drive a block, send a scout ahead, loot cars, enter buildings, draw ghouls, search for fuel, use radio, stop the truck, focus, or your own idea.
[5th-2nd] 1-5p, 6-0f
[Calamity 1-5p, 6-0f
[If this thread Archives while we're playing Ill have a new bread open in the next day or two. And I'm saving previous threads to keep track of characters and narrative details. So we can discuss how we wqnt to play the next bit]