>>5939596>>5939605>>5939645Very well then, a mingling of the religions of the west and the east will begin to become commonplace. We shall both spread our religion to them and adopt theirs, creating a fusion.
We shall now move onto production point spending.
By taking the general aggregate of our votes and measuring out the tiles/roads, and allowing a slight discount based on the road from Harenae not crossing the entirety of the hex and the road in the orichalcum hex also not stretching all the way across it, I'll allow it to cost 12 instead of 15.
So, with a new mage hall for 15, a barracks/training grounds for 10, the roads for 12, and a settlement for 20, that makes a perfect 57 to spend our 57 points on.
What are we going to name this new settlement upon the hex containing orichalcum deposits, wild peas, and was the site of a dragon-meteor landing?
Furthermore, where shall we place this new mage hall, given that our capital has one (the Curia)? Same goes for the barracks/training grounds, will we build it within a settlement or somewhere else?