>>5640471>>5640472>>5640483>>5640515>>5640671>>5640858>>5640863>>5640864>>5640867>Reward Sinners? Maybe?Reward? Sinners? <span class="mu-i">Pffftt!</span>
If Sinners deserved rewards they wouldn't be in Hell.
>Creep inside through one of the back windows.Skulking around to the rear of the club, you find that some tasteful decorative hedges have spread some rather climbable looking vines up the side of the building. And what ho, with a bit of effort on your part you find that it leads to a rather openable looking pane in the window! Everything's coming up Gloomsday!
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"Careful, Gloomy. You wouldn't look nearly as cute splatted against the dance floor~"
Jubilee titters as he holds you by the tail, still trying to recapture your wayward balance. One look at the rickety rafters, especially the panel that nearly sent you on a long layover to pain town, tells you all you need to know about how unstable this thing is.
Thankfully with all the loud music and sounds of training below none of the countless sinners seem to have noticed your slip up. It's as the Sinners said, this place is a veritable war camp fit with barracks, training grounds, armorers and more. They seem to be generally keeping to three groups on three separate sides of the club, only crossing paths when they need to. You're no history buff, so you wisely decide to dub the three groups the Plumes, the Wings, and the Pelts after their most distinctive features.
There's a lot more of them than there are of you, and you've got to somehow convince or force them to work as Jubilee's demon legion. The question now is how...
>See if you can sus out their leaders. If there's a place to start controlling the body, it aught to be the head>Get a feel for the vibe among the common Sinners. Gossip and rumors are powerful things, especially the malicious kind>See about sneaking to another area of the club. You reckon you could get around with Jubilee's help, maybe to somewhere the Sinners couldn't scope out>Write-in