>>6083772>tool-assisted speedrun; perfect game playthrough using savestate emulation / perfect inputs etcinteresting, I usually associate speedruns with first person games like doom quake and painkiller etc I like it when they find glitches to jump out of the level lol or bypass the game geometry. I do like PSX era emulation the old graphics in fact I once completed all of Resident Evil 2 on the htc desire lol I didn't realise that save states could be manipulated to optimise for a speedrun though, that is an interesting concept
>>6083399>CYBERPUNK...?I mentioned in the past how every day, tech companies conspire to help computers make humans easier to use (not the other way round) it is that old pun about how IT information technology the purpose is to keep people "in formation" ie thinking in conformity.
Seeing all this capability and possibility with emulation, I was briefly enraged because I realised there is all this tech out there, the tech companies could make everything fast, cheap, interoperable, transparent, simple, efficient, useful and good, but they just do not - instead they do ChatGPT and whatever this weird military stuff is
>>6081963 it feels like a colossal misallocation of resources, for which you should blame fund managers
>>6082316>>6082446(not me though, I have renounced the VAMPIRE SORCERY)
You know how in 4X games like Endless Space 2 or GalCiv 2 or even going back to Fragile Allegiance (1996) the improvement you always need to build is the typical "virtual entertainment complex" / decadent distraction circus to keep citizen morale high etc prevent revolt appease population etc otherwise you get riots etc.
I think the game design has this the wrong way round. Someone should make a 4X game where the typical Master Of Orion etc charts and statistics are hidden, you cannot actually see your real economic growth or citizen wellbeing / happiness etc.
There are no statistics no econometric augury, maybe you can only perform some haruspice bird entrail divination ritual to assess the mood lol
What happens instead is that just before your growth slows down / society on the verge of riots / breakdown slow stagnant slump to collapse you suddenly see all these investments and infrastructure like the escapism entertainment temples appearing on your build list as well as enormous foreign military expenditures appearing abruptly in your build queue (you don't control these, they appear and control you) they just suddenly autonomously appear and get approved without your decisionmaking involvement or input, that is when you know you have made a realistic 4X game