>SELECTED: The storm will hit before you are able to safely navigate into a cove in the straits. The ship will risk moderate damage and may require a stop at a friendly port. But, once nestled in shielded waters until the storm breaks, you will have essentially cleared the Strait. [Make for the Gap]No content update tonight fellas, but I did manage to spare some time to flesh out the rolls required from the Terrible Storm result
with no reductions.
Regardless of your below results, 2 pilgrims will ultimately take ill and perish (that was what I was rolling for here
>>5467720). That may not be immediately because of the storm, but they will not survive the voyage.
Depending on tonight's rolls I may ask for a few follow up rolls tomorrow, but can't really indicate when those are coming. Not for at least 12 hours.
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<span class="mu-s">Terrible Storm Result - Nil Modifier (seeking cover in the Cathagi Strait)</span>
>40DCCritfail = Jagged Rocks. Please don’t.
Double Fail = Lost hands. Some of the crew and/or pilgrims are lost at sea.
0 = Splintered Vessel. The ship is severely damaged, and requires makeshift repairs ashore to even limp to the next port. An item is lost and a companion is either WOUNDED or swept overboard.
1 = Splintered mast, repairs will be needed at the next port before the journey continues. An item is damaged or lost and a companion reduced to WOUNDED. Gain +1 Weather Re-Roll (single use) this Voyage.
2 = Battered Vessel, some minor damage sustained but nothing to impede the journey. An item is damaged and a companion is reduced to INJURED. Gain +3 Weather Re-Roll (single use) this Voyage.
3 = Defiant Vessel, nil material damage sustained. No items are damaged, but a companion is reduced to BATTERED. Gain +1 Weather Re-Rolls (single use) and +1 Save (single use) this Voyage.
Double Pass = All Hands On Deck. No companion is harmed regardless of other non-crit results.
Critpass = Eye of the Storm. Faced with L’Orso Tempesta, the terrible ocean blinks first. Gain +1 Re-Roll and +1 Save this Voyage. Companions gain some resistance to weather injuries this Voyage.3 rolls of 1d100, castaways. There are ZERO Re-Rolls. There are ZERO adverse Re-Rolls.
<span class="mu-s">Your fate is in the Captain’s hands now…</span>