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Rolled 3 (1d11)
Without any delay, the party moves on to the cave. The wet cave is along the coast- and while there is worry it may flood while you are inside, it seems safe enough- with the majority of the cavern floor being above the water level. Still, it is very dark, and <span class="mu-s">Twink's</span> lantern comes very much in handy. Not only a source of light, but also one that won't go out in the damp.
However, as they enter, they have a creeping feeling something is following them in the darkness. There is a wet "splat" in the distance; and a foe impossible to see coming manages to ambush them...