>>6083942>4X game, where there is imperfect information?There should be some 4X game where the quality of the information or growth/demographic statistics degrades with the concentric regional distance from your decisionmaking empire. Is there any game that does this?
So maybe close to the Capitol etc you have fairly accurate census or opinion polls focus groups or whatever (adjust this based on genre / historical era of setting) but the further and further you depart from the governance core / toward farflung outer rimward galactic reaches etc the information quality degrades until it becomes literally just mysticism hearsay superstition and rumour.
I think I have heard of a game Distant Worlds where the computer automates a lot of the typical 4X tasks etc it is assigned to the private sector (?? only read about this game I have not played it) but maybe you could have something like this where you don't "build" the infrastructure unlike in the typical top-down centralised state-directed 4X empire management gameplay ie
>>6083942 this pic related, what happens instead is that the infrastructure adapts to reflect what is going on with the populace (eg pleasure domes.... might signal a lot of anguish or need for escape etc potentially rebellious or restless population). It is a bit like how in Dishonored the city reacts based on whether you killed / dismembered everyone or only mildly asphyxiated / erotically choked them to merciful unconsciousness (which is perhaps morally more disturbing than just murdering them) the 4X building production units reflect the hidden state needs desires fears conflicts of the population strata etc and in the absence of the standard 4X game interface statistics you need to divine what is happening.
Instead of "population unhappy, just build pleasure dome to ameliorate situation" etc it is the reverse, the buildings and units are symptomatic of the social undercurrents. You have to make some inference of the mass populace psychological mood from observing the surroundings and infrastructure itself
And so instead of the Master Of Orion 2 charts revealing all the military social research etc spending of the rival empires at a glance, this game would then be about trying to gather these rumours or maybe omens superstitions etc for some forewarning of an impending cataclysm (it is this,
>>6078404>>6078406>>6078446>>6078409>>6078848>>6078491a terrible APOCALYPTIC FLOOD occurs, it annihilated your entire population sorry tee hee hee)