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The enemy Fleet has been almost totally destroyed- only their Cruisers remain. Without the Flagship to lead the fleet and take up the computational load of the smaller ships; targeting has to be done by hand. Otherwise, your AI can knock all of their weapons off course.
The two enemy Crusier fleets join forces- making a final push together. You can see their fusion cores and engines running with absolute highest strength- they're desperate now. Without their navigator- they don't even have a reliable method to escape now- at least not fast enough to avoid your warships.
<span class="mu-s">Your Fleet</span> 17% Damage
<span class="mu-s">Enemy Fleet</span> 57% Damage
You have the momentum and advantage now- with the enemy fleet surrounded- you can already see the enemy morale crumbling. They begin to pack into enclosed spaces on their ships- nonessential crew sneaking into space suits and desperately radio'ing in to your own ships to beg for safe passage out of here- which falls on deaf ears.
In addition to dice rolled doing fleet damage, each percent rolled is also a member of the enemy crew slaughtered!
>Roll d20 to finish them off!