>>6159721I love it when a plan comes together
but how much of it was the luck of the dice and to what extent did the various actions taken affect the outcome, assuming you can talk about that without further spoilers?. I'm going to go out on a limb and guess that Pelly doesn't have much IQ, just good senses. If she had both, she'd be terrifying.
>Do something to further deal with AH-600, in case she would try her luck again. Either Mike could finally make his dream come true and coat the entire room in acid. Or you could set up some camera traps. Hell, you could even use the raft for something. (Write in what you’ll set up to deal with her in the future.)Concur on dragging the raft ashore. But otherwise just have Mike on overwatch at the tunnel mouth. But otherwise....
>Wait for Cirra to return first, before actually heading out. Maybe she’d comm back with some useful intel. That, or you could head too far and accidentally walk past her, separating all of you.In the meantime, we can make a makeshift stretcher for Narith out of some table legs and some carpet or seat cushions. Else he can ride on Pelly's back as she swims.
Should we go back to the flooded section by choice, we could bring a couple of high-speed inflatable dinghies or two and go chugging around for a thrilling chase through the halls with Pelly hot on our sterns, driving for our lives while throwing bombs out the back and shooting her whenever she pops up. Would make an awesome bossfight.
Also, we've been expending quite a few railgun rounds. How are we doing on ammo for that and has Thaddeus been collecting the spent ones?
p.s. I see there's a couple of bonuses on the catbox tails drawing