>>60671325) You're a newfag, don't dig old rules
The majority of old rulesets have their flaws, some more obvious than others, and require careful tinkering to unfuck them - if that's even possible in the first place. Knowing which and why is bad comes only from experience and practical, on-hand familiarity with them or their close relatives, while you can effectively lock yourself in a cycle of suffering (I think this is what happened with the Easter builder - OP took a ruleset he doesn't know and everyone is suffering the consequences) by picking a flawed or outright broken ruleset from the past. The modern rulesets are either super-complex to run, if not impossible on imageboard or are mash-ups of rules of the old with tweaks and modifications that only make sense if you have played the original a few times first and know why what was changed.
6) Steal from vidya
Yes, I know, I said not to do this, but I'm not talking about 4X genre here. I'm talking basic shit like Settlers (particularly 3 and 4, rather than the iconic 2) and city-builders or any given base-building RTS. This offers a clean, neat, simple framework to base your game on, so when you're gunning for a goal, you can think in terms of those games, rather than if you should include delta in your combat resolution calculations (no, you shouldn't).
7) There are game elements best avoided, especially as a newfag
The list includes: alliances (especially with more than 2 memebers), tech-trading and, in extreme cases, research itself. There is a plethora of exploits and loopholes with those, especially in barebones rules (but complex ones also can create loops), and as a newfag, chances are, you're going to fall for all of them in the hands of your (even also newfag) players.
Granulation is borderline and I argue against it to newfags. Consider the current builder you're dissatisfied with: despite it complex look, it's non-granular. Any roll above 25 is progress, any roll above 90 is great progress, and at least nat100 does fuck all, so crit-fails probably aren't too severe either. This means you don't have to overthink the final results too much and the game runs much faster, too. Especially since this particular builder seems to run on simple cost progression: 1, 2, 3 and so on, so it's super easy and clearly geared for quick game (ahahaha) and lots of combat.
8) Go find "The Quiet Year" and read it general conceptualization
People shit on it (and they are kind of right, since this shouldn't cost a single cent, not to mention its actual pricetag and C&D hunt all across the net), but this is not a board game and most definitely not an RPG. It's a builder to play at parties with drunk nerds. And it still has more understanding on how to run those things that some people playing and running builders for over a decade
>4/4