An aside- some fluff notes. These are the standard small arms in use by Vynmark's infantry. Which means you, Dragoons.
Why do I have this instead of just having things ready earlier?...Uhhh. No good answer for that, but it is stuff that's been in the pipe. A pipe rather too stuffed for my own good or quickness of updating, or getting things going in general.
>>5551404Infantry support guns, mortars? There are options, though the support guns are direct fire compared to the mortars' indirect.
Mortars have been captured, but light support guns will cost 1 RP each, or the equivalent.
>>5549442>I know unit cards aren't updated yet, but could you show who's still down vehicles, in case some guys still need the RP for reinforcements?After going through things, the only person missing subunits (who is in attendance) is Wesker with his lone tank destroyer.
>>5551532>How much RP would I need if I wanted to trade in my four trucks for four T/24 APC's? Would I have to pay the full 12 RP or would my EQP2 trucks lower that cost down to only 4?We'll say 4, what with 12 RP being rather unattainable, unless you went with Plutus instead of EXP to bump your equip level up.
Getting things in one place for level up- so if you don't have one, you're not listed, obviously.
Cuirassier-
C-1: Vix - EXP +1
C-2: Sikorsky - Commander Trait "Goliath Novus"
C-3: Lutzow-Spelinger - EXP +1
C-5: Martins - Commander Trait "Ironheart"
C-7: Vilgerson (F) - Undecided
Recon-
R-1: Splitterschwert - EXP +1
R-3: Unterbrust
R-4: Eschenz - EXP +1
R-6: Fiskersonn - EXP +1
Panzerjager-
J-1: Von Zufalligdorf - Commander Trait "Plutus," Up Armoring
J-2: Gabriel - Commander Trait "Plutus," EQP Level Up
J-3: Niel - EXP +1
J-4: Giovanni - EXP +1
J-5: Wesker - EXP +1
Dragoons-
D-1: Krogh - EXP +1
D-2: “Kohlkopf” Fenrickrieger - EXP +1
D-3: Ferrari - Undecided
D-4: Gauthier - EXP +1
D-5: Raine - Commander Trait "Honos"
D-6: Wester - EXP +1
D-7: Lehrson - EXP +1
D-8: Vilgerson - Commander Trait "Band of Brothers"