>Middle of writing the update>Get distracted by a text from work>Start doing other things>6 hours later>"Wait, did I post the update?"TURN 67
>>6057860>Skaelwood1-3) The gods would probably approved more if they were worshiped at all. Or at least offered some of that mead
>Other[Quality of Life I]
4) FC-1 is ready to go, chevron four encoded... (6/12)
5) An extra-gaudy altar is being build (5/6)
REMOVE 1 Gemstones
6) Elven Lounge, with blackjack and booze! That's definitely going to increase productivity (2/6)
7) It will take a LOT of time to grow those seeds and saplings into actual groves, or even a small greenery squares (0/8)
>Moved die from 9th action8) The silkworms are noticeably bigger now. About thrice as big as they were
>Building[Silk Farm II]
>OtherSilk (1/1)
9) Action concluded in previous turn, die moved to 7th action
ALSO
>Technology[Illusion II]
>Cloak of ShroudingThen it's effectively [Illusion II] "tech". The game isn't all that granular to effectively do the same thing twice.
>Quantum and timeYou're in the past, because it's easier this way to count it all ;)
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TURN 127
>>6057996>Formicus Imperia1-10) While a bit excessive, all effort of the Empire was poured into improving and refining the smallest details on how to make the most of it in any given construction project. The final say in the matter of building is here
>Technology[Construction V]
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TURN 135
>>6057833>The Mountain Confederation1,2) The training of legions might take a bit longer than anticipated... (3/13)
3) The pioneers put the final wooden posts, marking the new border
>Other[Riverside Land]
4) Behold! The new manual on drilling holes and their grooving standards
>Technology[Production II]
>ALSOThe [SWISS] choice should have also cover for [Border Forts III]. But I couldn't find it in your sheet until spotting it now - I knew you had some fortifications, but was unable to find it.
You can reconsider the choice, given I messed up.