>>5462355>>5462189>>5462164>>5462128>>5462038>>5461951>>5461759>>5461737>>5461388>>5461356>>5461344>You suppose you could lead these people, even if it means tying yourself to them to some degree. For their comfort and acceptance, you're willing to follow their social norms as well, perhaps accepting the role of nobility or something like that?>85After several days some safety and stability start to return, after the elven host withdrew, your group restored peace and order, and you've managed to restore the surviving populace to health as well as your presence bringing some light to these beleaguered mortals' lives. Hope is harder to earn for these humans than that, but after a week more the focus starts to change from fear of surviving to the next day, to now what to do moving forward. People can ever so slowly adjust to the monumental task of trying to pick up the pieces of their lives, whatever is even left, and carry on. A lesser people wouldn't be able to endure, but you know humans and know they can prevail in the end, especially if they have a little divine help along the way.
Although the ruins outside the castle remain a ghost town (and you wouldn't even know where to begin with resettling), the castle itself recovers well enough in time and serves as a worthy sanctuary from which folks can start to venture out into the world once again. The worry about the elves is too strong for people to get to far by land, but many can turn their trade and attention to the lake, which is already showing improved signs of life from your presence and in time will be teeming with life and abundance to support all.
<span class="mu-s">"So long as you'd remember our nobility and status... I don't think you'll find anyone left to argue with you."</span>
<span class="mu-b">"Some are sure to be unhappy, and grumble. Maybe trouble in time but your authority is obvious."</span>
<span class="mu-r">"At least people won't have to worry about the safety or life of their leader any longer."</span>
Between healing people, guiding the dead, and sharing a little love and bounty within the region, you have the time to consider the situation of yourself and these people. By your nature you've always been content to step back and let others act in your stead, for love always wins no matter the outcome. But judging by your actions before fleeing the old world, and your efforts since arriving in the new... looking at Bexley now and extending to what remains of humans altogether, you're not sure they can afford you to stay true to your nature. The thought of personally ruling over them isn't pleasing to you, but if these mortals can make sacrifices for survival than so can you for their sake.
<span class="mu-s">"You've got a family name then? What about your household?"</span>
<span class="mu-s">"Maybe a ceremony? That would be a distraction for people, but what sort..."</span>
Eeesh... it won't be easy though, trying something like this that you've never done before, and being responsible for people in a new way.