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> Handling Test, Series I, Run IV
> DC 45: Witchlet Chlotsuintha is Out of Her Element, making a Handling Test like this [Moderate]
> + DC 6: Witchlet Chlotsuintha is currently Tired II and is not as perceptive as she might be otherwise
> + DC 4 Witchlet Chlotsuintha is currently Drained II, and may not be thinking as quick as she normally does.
> + DC 2 Witchlet Chlotsuintha is under the effect of slow-burn ranged remediation cast.
> + DC 10 Membrane was not Woven or intended to be unwrapped in these circumstances.
> + DC 5 Nine-Dozen is heavy enough to prove a complication for Handling the Membrane.
> - DC 15 Membrane is Well-Woven, and as such is somewhat resistant to tearing or other forms of damage.
> - DC 15 Witchlet Chlotsuintha is deliberately taking her time with the Handling of the Membrane.
> - DC 15 Witchlet Chlotsuintha is still prioritizing the integrity of the Membrane, but will now attempt to force through resistance - increasing the risk of injuring the Membrane.
> - DC 3 Witchlet Chlotsuintha knows enough about Constructs to assist in her Handling efforts here.
> - DC 3 Witchlet Chlotsuintha has made good progress with her Handling efforts here.
> - DC 4 Witchlet Chlotsuintha is using an appropriately blunt piece of False Silverware to assist in her Handling.
> DC 17. Anything lower is a failure. [Re-rolls and auto-passes are available. One hostile re-roll]
> No Passes: Pain in the Membrane! Chlotsuintha didn't see the tear - but she certainly heard it. Now she has to make a new decision ... [Prompts Vote]
> One Pass: Something had to Give. As she was pulling, suddenly and entire portion of the Membrane went slack. There is no visible damage, but the Membrane has begun to perspire more lubricant ... if that is in fact what it is. [Progress 4/?] [Prompts Vote]
> Two Passes: Undressing Room. Trying to work through resistance makes the going slower - and all the more harrowing - but progress is being made, without injury. So far, at least. [Progress 2/?] [NCF and CF nulled for Run VI] [+ 1 Malus Bestowed, Boon Revoked]
> Three Passes: Slipping out of Something Uncomfortable. It is touch-and-go - not to mention more harrowing - but good progress is being made. Push on ... just, not too hard. [Progress 3/?] [NCF and CF nulled for Run VI] [+3 Boon Reduced to +2]
> If ONE of the THREE rolls comes up as a Critical or Near-Critical Failure (Roll of 1 or 2) then nothing happens, as NCF and CF have been nulled for this run.
> If ONE of the THREE rolls comes up as a Critical or Near-Critical Success (Roll 99 or 100) then Chlotsuintha finds the unwrapping and unraveling to be going much better than expected. [Prompts Vote]
> May I please have three rolls of 1d100