>>5217315"Commander! We need your help with-- By The Lord! They're already here!" The chief of one of Farnese's troops appears, seeing her stomping your genitals without pants on with several items scattered on the floor, and with erect humanoid monsters chasing after their commander, it doesn't take a genius to figure out what is going on.
The ceiling tiles appear to be sucked into upper floors as the tower shakes, Merlina's Vortex of the Abyss has been activated, used only to suck a large group of enemies into damnation, and then close by itself. But with how things are here, who knows how the God Hand can alter that spell, keeping it open or spreading the rift to the point where it engulfs the entire place, or even using it as a portal for apostles to come in. All you know now is that you are in the eye of the unholy storm.
"Phantom! This is your doing, isn't it!? Good job on capturing him, Lady Farnese!"
"Wha...? No, he's been..." Farnese surprisingly attempts to defend you through her stammers, has she been able to hear the previous conversations with the God Hand?
<span class="mu-r"> And now, for the climax...</span>
Slan commands you to stand up and jump into their weapons, wanting the pseudo apostles to use you as a meat shield to trample over all and invade the tower from all directions.
But her control over you appears to be a lot weaker now that the spirit needs to puppeteer several entities at once. Commanding mobs is the God Hand's specialty as a demon lady, but not a random ass spirit.
You have enough time to make a last attempt at reclaiming your body and saving Farnese and escaping the theats facing both ends of the hallway.
Make it count, for Midland, and for the Santana name!
>Seal the chamber with a magic seed.>Turn around and clobber the demons.>Blast them all away with all of your Od.>Keep your body shielded and expel the spirit once and for all.>Raise your halberd and charge through the knights.