Quoted By:
> Haeran’Yi
Endless rice fields grow throughout the nation. Withi nthe moist soil new rice sprouts with the rice patties extending into the horizon all in the effort of the King to further grow the population. Might in numbers, the motto of the Haeran.
Efforts are made to fish further and deeper. The influx of food soon becomes excessive. Storage halls become full as population growth can’t keep up. Rats… rats! Rats begin appearing throughout the nation.
Sight of rats squirming through the streets becomes common. As peasants walk the streets they often step between rats who have lost fear of the larger races. if the solution is left unresolved the rats may paradoxically cause a famine… or worse a plague.
Otters are spontaneously helping you obtain the emeralds.
> Crimson Liver Rolds
A new expansion south begins. There you encounter more of the cat-people you met before. More tribal and disorganised, but you can trace their origin clearly to the ones of the city you felled. Survivors? Escapees? They seem overtly hostile to your colonists. Their tribal confederation could certainly pose a threat if due to numbers alone.
A middle class of gold craftsmen emerges. Who are the blacksmiths in your nations? Well of course it’s the people fashioning armaments for the gladiatorial arenas, veterans of the arena themselves often too maimed to keep fighting. Now they walk around adorned in gold as the smithies split into smithies of steel and smithies of gold. This rise of a middle class and a path of useless fighters rises your quality of troops as fear of injury becomes less of conzern.
> Branchyukuma
The sprites are left be for now. In some cases they latch on to the colonists mimicking how they use their psyonics. In others they are seen hunting small animals, birds etc. They seem unable to talk with sounds but soon begin to mimic your speech talking directly into yoru mind via psyonics.
A rapid expansion begins. An expansion to find the ancient city of humans (red x) at the center of a misty vortex as myth says. As we expand further south in one place we find tribes of humans quite feral they seem to have migrated from the west. they wield magic that lets them them infuse objects with raw magical energy that can be unleashed as concussive force… but we also find something else south of the mountains. More Ukuma, ones who do not seem to wield any magical abilities, but boast the ability to speak and build civilisation albeit they do so by having human slaves do all the work. These two tribes seem to be in conflict. The Ukuma are larger than the ones known throughout your realm and seem to be converts to an odd religion known as the cult of Lycan. Their greatest warriors taking on wolflike traits and being much larger than the others. The human society appears hostile to you worried you are slaves while the southern Ukuma think of you as weak but may accept your kind as equals if you showcase your strength.