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And now for the random events of our age.
It is an Age of Divination. Divination, being one of the core magical schools, governs many useful spells and spell-like abilities. This age, your people advance in the art of divination, earning them a free rank in this school, or an advancement in some other fashion, perhaps the creation of a powerful artifact, location or ritual that is related to divination. Regardless, divination is also particularly strong this age and is doubly effective.
Will we take a second rank in Divination (allowing use of spells of a second a third level using D&D as a general guideline), or create some artifact or ritual or something else similar to that? The benefit of creating an artifact is that it will carry forward, becoming a cultural artifact with potential applications or ties to bloodlines or traditions; an artifact can be a potentially useful or powerful item when wielded in the right hands. In creating a powerful divination ritual, we can more reliably perform that specific ritual, increasing its chances for success; for example, a ritual of farsight, or weather prediction, or attempting to divine future events.
What shall we select for our Age of Divination?