>>5654074>>5654138>>5654182The way to introduce fashion in quests is DISGUISES, intertwine attire or acessories / clothing accoutrements with various factions, and so if you have one of these garments or items equipped then you are seen by NPCs as affiliated with that world faction, it becomes a faction disguise like in the Hitman videogames lol you go around in a hilarious perverted manner stealing people's clothes to infiltrate various areas. I incorporated this in some of my quests. It can also be used as a subtle memory game, to see if players are truly immersed in the world and remember the implications of what they are wearing and carrying hehe
pic related is the accident assassination from Hitman Paris the Showstopper mission, when you drop the fashion show catwalk lighting rig on the designer lol. This is one of the most memorable and satisfying mishaps, though I remember fondly the Indian train station level was also quite well designed
>>5653779>how much detail for original settingA good way to open every quest is to write a few paragraphs in the style of the Opening Intro Crawl; think the Star Wars opening title scrolling sequence, but I actually think the warhammer 40k: it is the 41st millenium etc... grim dark future there is only war etc... laughter of thirsting gods etc is the best incarnation of this. In fact you can use it as a fast template as it basically provides the tone, establishes all the factions antagonists and protagonists, and is written in a emphatic rhetorical style etc. I actually think every quest could probably benefit from beginning with that sort of intro or just that approach, it helps to broadly organise your thoughts and establish the dramatic framing and impetus of the setting for the audience