>>6328992>>6328988>why did players intentionally choose the undesirable option?In rhetoric, there is a technique known as ANACOENOSIS, wikipedia basically explains it better than I can,
https://en.wikipedia.org/wiki/AnacoenosisIt basically involves posing a question or announcement to a crowd or audience, and expecting a (conformist) commonly agreed answer.
(Is this essentially the mechanism behind every imaginary rpg? Conformity to the common shared fictional genre, unspoken imaginary world-setting conventions??)
It is sort of a subtle rhetorical technique to suppress dissent, because human nature tends to be discouraged from expressing disagreement in public, especially if the speaker posing the question is emphatically making an assertion of their personal deeply held conviction / belief etc.
Of course, those experienced in the ultimate metagame of rpgs know that the pinnacle of victory for players is to break the mind of the dungeonmaster.
The next time you encounter the heroic wise adventure questgiver, task allocator, before they even offer you a mission, you should instantly kill them. After looting their corpse, you discover a bloodstained letter detailing exactly the same quest/mission that they would have given you if you had kept them alive. The infinite possibilities of roleplaying games!