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It occurs to you that you too have been in a black infinite space, sprinting away from someone you're convinced has murderous intent. Recently. Did Monty... commune with you? (Does that mean he has a heroic spirit?) And would he get really mad if you asked about it? Most importantly, can <span class="mu-i">you</span> do the spooky nightmare slow-motion thing? You point The Sword at Not Madrigal's retreating back and begin to walk at a steady clip.
Within thirty seconds you've caught up to Not Madrigal, who's just an absolute wreck: you gesture with The Sword at her for drama and she kneels as if through mud and pincers her hands behind her head. "Uh," you say. "I mean, sure, I guess that... so what's your name?"
"My name?" she croaks.
You nod encouragingly. "If you say it's Madrigal I might change my mind about killing you."
"...I..." She opens her mouth and closes it. "...I'm not..."
You eye a lanyard protruding from a hip pocket.
>[A1] Whatever: you don't need her to spit it out. You know who she is now. (Last chance. Write-in.)
>[A2] Grab the lanyard and read her ID card.
>[B1] So what was that about escaping from Namway? Was she lying about that, or—?
>[B2] So how did she end up pretending to be Madrigal, exactly?
>[B3] Does she know where Pat lives? Or anything about the kidnapping?
>[B4] Make her apologize for causing you and a lot of other people grief.
>[B5] Offer to break her out at your earliest convenience. (This will lead to a further vote on your gameplan. If you don't pick this, I'm assuming you want to leave her in custody (or consult others about it).)
>[B6] Write-in.