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Alright, you have to be honest with yourself. There’s no way you’re <span class="mu-i">not</span> going to investigate that white-haired fopdoodles room. If only to see what goes on in that bastard's little mind. Which is why the same minute you find enough space to hide all your weapons away in your new dress and that bottom of perfume, you march off in the direction you remember it being in. If you remember correctly, the first floor to the back has a nice view of the forest that would have freaked you out as a child, but you remember him ranting and raving about it. Why would anyone ever want a cemetery in their backyard? Well, at least it’d be silent as a grave at night. Get it?
Once you approach what should be the appropriate door, you hold a hand up, and Alyssa stops without a word. You close your eyes and sense the area with your sixth sense. Although never as skilled as you, Percy was still an exceptional mage, almost on par with Herrman, so it would not be surprising if he hid wards around his room like some of the most paranoid are known to do. Granted, there’s nothing you can sense here, so either you’re wrong about his room or his paranoia, but either way, caution never hurt anyone. So, you gently open the door and are assaulted by a stench that is… pleasant? The only way to describe it is like saying you overdosed on lavender. It's a ludicrous concept, but honestly, you have no other words to say. The second thing you notice is that Percy’s bed is unmade, and there’s a draft on the far curtain.
“Lock the door and investigate the room,” You whisper-command to an ever-obedient servant. There’s no reply other than the clicking for locks behind you. Sure, Alyssa is pleasant enough company, but something nags you at the loss of both Marie’s and Asher’s banter as you begin to open the closest drawers and search through them. The room itself has not changed much; it’s much smaller than your own, more closely resembling a dorm at the Academy, but that is to be expected somewhat with a manor mostly used during vacations and when it’s required for the family to meet at the capital. It’s an away estate, not the Bloodgrave's true home. It also has the same rustic cabin feel that much of the estate does, though it does not bear any hunting trophies that you can see. Still, the various occult-like symbols do make your skin crawl, even if they aren’t exactly heretical. The Goddess’ teaching never forbade the worship of lesser deities or spirits, so ancient druidism, while looked at with distrust by many, is not something you, as an Inquisitor, can afford to pay attention to now. Even if you don’t understand what some of these symbols even mean, like that star with a circle around it and goat’s head in the center framed in multiple locations.