>>5273127The Humorless Bard's Mutant Powers are solidified!
>ULTRACORE OP?1d20 can still be a really weak hit like a 3, and as it stands, only 2 of the 7 goons would be 1HKO'd with a 20 roll (only 2 with a 19, and they are purposefully frail), so I think it'll be okay. I think it fits the character as a whole, especially since they're not heavy on HP themselves. Kind of like a glass cannon.
>>5273248Don't talk like that, Larry, we'll make it through this fucking unbearable music and the lunatics dancing to it!!
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Another first responding Mutant Mosher answers the call!
>Crystalline Riptail (Cristal) - 28HP | 3 Move | Resist 7 | 1d8 basic attackA freaky female with a forked, toxic tongue and bulging bio-crystal muscles! She's serpentine, crystalline, just plain mean!!
Crystalline Claws, Cooldown 1 turn. Reach out up to Range 3 and perform a basic attack with a +1 damage mod! If you attack an adjacent foe (Range 1), it's a +3 damage mod instead!!
Crystalline Shell, Cooldown 2 turns. Gives you a shield preventing up to 10 damage from the first attack you defend against next turn. You also auto-roll up to 3 Nat100's on your Resistance Rolls against Dances next turn.
Poison Wave, Cooldown 0 turns! Name ONE (1) of the 8 Deadly Dance to prevent. This Dance cannot be applied by foes for ONE (1) turn. You also gain +1 Move this turn. **
Dur:6, Str:3, Mag:1, Spd:0, Cha:0
**With its 0 turn Cooldown, Poison Wave can be used twice in a turn to completely nullify any one type of goon's Dances at a time. i.e.: Using it twice and preventing both Headbanging and Finger Snapping would mean that no Boom-Boxer on the map could inflict any Dances, only damage. Find goon stats on
pastebin.com/R77XbfyeI won't mention this going forward for the sake of brevity, but if there's something you'd like to change about your new Mutant Mosher (especially Mutant Powers), then please let me know and feel free to make suggestions as exampled with The Humorless Bard (
>>5273127)
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We'll be deploying in about 4 hours!!
New Mutant Moshers are free to join at any time!!
There is an incentive to all "first responding mutants" who deploy before the first Enemy Phase occurs -- they will get an ADDITIONAL +1 Stat Point at the end of the map if they can survive the Tutorial!
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Private Potato Salad mocks The Iron Boot relentlessly. She moves in, about to begin striking him with a dance move when she realizes she's outnumbered!! There are at least 5 Mutant Moshers, and only 4 Disco Division soldiers!!
She beats a hasty, very stylish retreat, and commands her men to make you dance! Cuz your friends don't dance, and if they don't dance, then they're... No friends of theirs!
OBJECTIVE: SURVIVE 4 TURNS or DEFEAT PRIVATE POTATO SALAD!!
>State your Mutant Mosher name or Stat Block and choose a pink numbered dino to deploy on!!! If you feel confident, go ahead and state your first turn as well. Look at The Iron Boot's example in the next post.