>>5299568<span class="mu-s">[Banshee]</span> <span class="mu-i">- Monster (9 HP (6+3), 6MP)</span>
Considered harbingers of death, Banshees are mournful spirits who’s terrible cries can unnerve even the most stronghearted adventurer.
When not using their debilitating wails, they use their claws with deadly precision.
<span class="mu-s">Combat</span>
Attacks made by wraiths force a DC23 (20+3) Dexterity saving throw against a single enemy.
Banshees deal two (2) necrotic damage per attack.
<span class="mu-s">Denizen of Darkness</span> <span class="mu-i">Trait</span>
All hostile creatures have disadvantage on saving throws made against Valley-spawned monsters in the first round of combat.
<span class="mu-s">Banshee’s Veil</span> <span class="mu-i">Passive Skill</span>
The Banshee’s incorporeal nature has her subtly wavering between this plane and the afterlife.
All damage received by the Banshee is halved, but cannot be less than one.
<span class="mu-s">Curse Mark of Superiority (Floor 2)</span> <span class="mu-i">- Enchantment</span>
Creature’s health increases by 3
Creature’s saving throw DC increases by 3
Creature will undergo a random mutation and increase in tier (Wraith -> Banshee)