>>5394744I feel that's the point since the theme of the quest is bringing rational practicality to a galaxy full of retardation. This feels like bringing a modern carrier strike group back in time to fuck shit up in WW2.
Fighters and torpedo bombers should work just fine. Swarm an enemy ship lobbing ultra high speed torpedos and missiles from all directions and gtfo to rearm and repeat. Let's give our ordnance thermonuclear engines and warheads for shits and giggles.
The fighters will be like F-22 Raptors, crammed to the gills with sensors and radar to act as agile mini-AWACS networking with all other spacecraft to properly guide and time the torpedo and missile launches. 2k doctrine is focused more on seeing as much as you can so you can make the right decisions. We're basically going for a lightweight DEX and AGI build.
That, paired with submarines/stealth ships lobbing heavy torpedos out of nowhere will be the main bulk of our fleet's anti ship capabilities. The carrier escorts are more from preventing anything from getting close to the carrier, give them plenty of CIWS, shields, and anti-ship missiles for close combat brawling (just in case we're ambushed at the end of a jump) and intercepting enemy ordnance. Less guns and more missiles, boring but it works.