Recently favourable circumstances for writing so updates may speed up from the former pace. idk if I'll manage 2 a day though.
>>6015641>>6016045>Keep them open and protect the entry points. They are simply too valuable to lose>No, let everyone rest in preparation for the coming battleThe tunnels will stand, and your warriors will rest after repairing portions of the walls. Day turns to evening, and evening to night, offering some much-needed cool after the blazing sun of the leaving day. Some talk quietly in the light of torches and electric lamps, some hum melodies long lost, but mostly people are silent, contemplating on what may be their last day or sleeping uneasily. In the distance, the lights of the enemy camp glimmer like stars, reminding you of the looming threat.
The owlmen attack with the break of dawn. Cannonfire roars through the morning air from afar, and after a few seconds, powerful explosions rock the base, killing several dozen outright and damaging the infrastructure. The bombardment continues as everyone springs to their positions. You curse. If only you sent the cloaked forces under the cover of the night to preempt this attack... Either way, with the position of the artillery revealed by smoke on the horizon, it won't be a problem for your spec ops to locate them in the enemy camp. The greatest issue will be the evasion of enemy forces on the way... There is also the question of what to do while your cyborgs and other cloakers travel to their destination.
>Order the survivors to enter the bunkers, with a skeleton force guarding the walls and entrance points through the tunnels.>Keep the positions manned, even if this will lead to more casualties.