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Your first instinct is to isolate the console from the rest of the electronics, and then try to boot it up to unseal and unlock the cap. If it worked, you wouldn't leave any trace behind, to potentially draw over other wreckers - and as an added bonus, you would also have a working console to tag. But ... well, the tools you have been issued are intended to dismantle electronics, not work on them. And likewise, your training as a wrecker taught you how to break things properly, not how to fix them. So what if you isolated the console, then hooked your own suit up to it to power it - and it didn't turn on, then ... maybe you wouldn't be completely out of options, but you wouldn't have a lot of them either at that point. Or what it was protected or locked out somehow? This is an <span class="mu-i">external</span> console after all. On top of all of this, you could spend some serious time getting the console to work, only to turn around and find that the mechanism that it is supposed to operate is completely ruined, meaning that you would have to cut your way through regardless.
Resolved to your course of action, you ignite your wrecking torch, and as you furtively glance around to make sure that no one else is watching, you begin your work. At first you are surprised at the resilience of the of cap - the metal drinks deep of the torch before you make any progress with even a shallow cut, while you had figured that you would cut clean and fast through the plug, and that besides that, the metal would start to spall and shatter as soon as you kissed it without the protection of the cutting flux. Then you remembered that this is an atmospheric craft, and that an external part like this would have to be thermally flexible. You have half a mind to berate yourself under your breath, but you refrain. Partially because doing so would gain you nothing ... and partially because you are on bottled air.
Time passes. You are making noticeable progress, but at the same time you had hoped that you would be inside the intake by now, progressing towards the desalinator. You did manage to cut out something from the mechanism inside the cap, that you are certain will pass muster as an electronic, which is good. And after accidentally getting the preposterously unegronomic torch stuck, then having to yank it out from underneath the cap, you have found to your surprise that it seems to be burning a little more efficiently than it had been. You would judge that you are more than halfway there now.
> Minor Boon: Gain 1 small common electronic
> Moderate Boon: Percussion-Implemented Efficiency modifier added to this torch. On all cutting operations that burn more than - 1 % Cutting Gas, there is a 1 in 2 chance that 1 % Cutting Gas is refunded.
> Please, can I get one anon to roll 1d100, another to roll 1d6, and a third to roll 1d12?