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You find yourself in some kind of coal processing plant. Large men in heavy gear dump countless minecarts full of coal into a big hopper that shunts the black rocks into a massive grinder. The resulting powder is funneled into a duct that leads far down below the building.
Some of the workers surround you, waiting expectantly for a good reason not to tie your neck into a knot. You explain once more the whole story as you know it – the Architechium horse supplement facility, the planned attacks on Leadkeeper-controlled operations, your meeting with the gun hag, et cetera. When you reveal the Bonk, as well as some of the odd trophies you’ve gathered from the Hippodrome, they seem to believe you.
The guy who first greeted you speaks up. He says that, if your story is true, they can expect the Architechium to pull something real soon. They went to all that trouble to try and rub you out, so they might try to stage an assault quickly before you leak their information.
The coal worker suggests two courses of action: alert the main Leadkeeper headquarters, or help shore up this particular location against enemy action. He notes that this coal mine is a fairly new outpost and has only elementary defenses, making it vulnerable.
You think about asking the workers some questions, but they don’t seem to trust you very much. They also seem hesitant to let you run around the area unaccompanied.
What do?
>Talk to them about getting to the main Leadkeeper base
>Talk to them about helping them defend
>Try to fish for more information
>Something else?
(3/3)