Quoted By:
Otherwise, the real changing effort in a construction sense, has to be on your behalf in the way of landscaping. With your increasing control of the rivers and influence over the lake, you can slowly but surely shift and erode and alter the very land of Bexley itself. Increasing currents here, causing floods there, all to move dirt and rock and sand and trees, and force the landscape to change by way of water and time. Incidentally the effort of making a moat is your biggest inspiration, as you come to consider and desire making Bexley more of a water-oriented town. Already built to the shore of the lake, but you'd prefer it within the lake itself. And maybe you can't just up and relocate the town itself or prompt everyone to abandon the town to try and build a new one on the water, what you can do is to change the shape and size of the lake. Eventually to encompass the town entirely, swelling out and around it to make an island of sorts off to the side. Though you're not yet sure if this a good idea, how well it will work or how people will adjust, but it does at least seem possible to you given time. You just need to decide how much of the town you want to separate from the mainland, and by how much water; be it just a very large moat into the lake, or to try and shift the lake so that the town sits in the middle.
One other godly order of business then, between using your divinity to try and shift the landscape, is the matter of the dead. Dead elves at least, this idea of yours to reincarnate them as cats and repurpose them as your divine servants and emissaries. Useful helpers for the afterlife, to bring comfort to the living and help guide the dead. Although Death isn't a main aspect of your divinity, and you've never tried something like this before, it doesn't seem terribly complicated in the grand scheme of what potential a proper Death god could get up to. And as always, you have your ankh to help, as well as your aspect of Fertility which should benefit in an effort to prompt reincarnation.
Just a matter then, of dealing with elven souls without risk to yourself. To take the sullied things and try to shove them into cats to be born, or spectral deathly cats to dwell the realm of death, for those worthy and willing elves to serve you.
>Make a roll, 1d100, to see if you can work with the dead and lost elven souls without harming yourself in the process.