Quoted By:
“Spearhead tactics, Core. Focus on segment to split their line, then Mongoose drives through and rolls up their flanks, and we drive on. It has to be fast.”
The surrounding steel blocks magscan, seismic is giving odd echoing returns when it’s not drowning in the sheer amount of maneuvering mechs around, but thermal tracks rising heat from reactors ahead.
Fast. Such statements do make you question the intelligence of this pilot.
Burning Eagle thrusters fire to life, propelling you up and over the buildings around you.
Redirecting down on the same burst brings you behind a red-painted Patriot Juggernaut, blasting away with its trio of cannons. A fire-support design, pushed into serving on the front. The back-anchor of a friendly formation.
Two mechs round the corner beyond it, rushing to take the Juggernaut down.
Warbook says: PNT-1 Panther. Smaller design for mass production, armed with a light energy projector and short range missile launcher. Ideal for city fighting.
You have an instant to make a decision. Possibilities spring to the fore, estimations of what a pair of lights would do to take out fatter prey.
A trio of explosions erupt behind them, backlighting the duo. A clean miss on the part of your ally.
>Combat rolls, then.
Engaging at mid to short range, due to the terrain and pilot choice
Low-sync, as mentioned.
For attack:
Base of 3 x1 for low-sync, +1 for Sunburst, so 4d6
For Defense, base of 3 x1 for low-sync, +1 for Yi accelerators, +1 for Burning Eagle, 5d6
>Total, then, I need 9d6 rolls. Feel free to do multiple rolls per person.