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>bandits
Time continues to pass and you make good progress through the forest.
finding the occasional abandoned house.
The transition from wilderness paths to a highway is slow, but now you'll progress faster.
Deciding to take advantage of the time, you talk with Metis so that she tells you how to pretend to be an elf.
"We live under the elven democracy, clans have representatives and they go to a parliament.
You will also find electricity and running water, just not everywhere.
We are still learning from the demon-tech remnants... let me think.
the military is lead by the judges... all elfs share the same blood type, and horns are a symbol of health."
Metis was going to continue telling you random bits of his culture when Anny stopped him.
"That's not what you need, leave it to me." she said she pushed her boss to get closer.
Over the next few hours, she explains the appropriate way to address superiors and the education standards expected of any person.
It's a bit tiring but you feel more confident in your costume.
The neighing of one of the "horses" and Tog's complaints after falling off stop you.
There are three people blocking the path and four more emerge from the sides, surrounding you.
They are dressed in brown robes and try to hide their faces with scarves.
their weapons are stolen farm equipment and kitchen knives.
The leader is the only one who seems decently equipped, wearing a makeshift breastplate and a real sword.
"This is a robbery, leave your animals here and turn around."
the bandit spoke confidently.
your companions did not know how to react.
in another situation they might have considered what to do.
But now there was you.
And they were afraid of what you might do.
Except for Hildra, who held her laughter as she grabbed his gun.
What will you do? Roll 1d20 Bo3
getting mugged will take away 3 random items and the coins
I need to go so I'll put this on quick and I'll be right back