>>5544653>>5544658>>5544660>>5544661>>5544662>>5544665>>5544672>>5544693>>5544744>>5544747>Buy the greataxe.“The great-axe, then.” You decide as you attempt to pick it up, fail, and then allow the wild woman to pick it up in your stead. You figure a weapon of that breadth best suits a woman of her stature–hopefully, a BIG WOMAN with a BIG AXE will be enough to deter any would-be assailants.
[...]
You heft the length of cast iron up in your hands. The machination is heavy, cold to the touch, each gentle lilt of the rod sending the thurible swinging and clattering the links of its chains. Your magic spews from the censer in the form of acrid green incense.
“There you go. Feel right in yer hands, wizcap?” The dwarf leans over his counter.
“Feels like a wand, certainly.” You wave it about. You don’t plan to forgo your DYADIC WAND–it’s likely one of the only wands on the continent that can control your power–but the THURIBLE WAND could prove a good sidearm. It may even have unique applications that your present wand does not.
The mossfolk behind you seems satisfied with the axe, hefting it over her shoulder with little difficulty. You look like a real pair of adventurers now!
[...]
“You look like a real pair of nerds.” The pickpocket observes, close in tow behind the witch. You’ve met back up with your master at the mouth of the dungeon proper, a vast, open archway to the crypt ahead. “What’s with the axe? She’s gonna end up getting that thing stuck in a wall.”
>Get to proper dungeoneering and dragoning.>Attend to any final affairs whilst you’re in the dungeoneering town [Write-In].