Quoted By:
With your recent infusion of funding from DEFENSE LOBBYISTs and your legacy ORBITER now launch ready, you decide to demonstrate your KINETIC PHYSICAL ATTACK prowess.
Your mission is to launch your spacecraft and perform a dramatic orbital manoeuvre, for all to witness, one which will leave your adversaries with no doubt of your accurate tracking and positioning capabilities - which could doubtlessly also be used to guide an explosive warhead.
00-06 Vehicle explodes on launchpad
Institutions +20 (bizarrely, this is higher, because explosions)
07-24 Mission Failure: launches, but spacecraft fails to transmit
Institutions +5
24-41 Partial Mission Failure: launches and operates, but not all mission objectives achieved
Institutions +15
42-99 Full MISSION SUCCESS!
TRL+5, Institutions +30
Gain capability: LEGACY ORBITER becomes SPACE INTERCEPTOR
This launch probability is taken from a NASA assessment of risk of small satellite mission failures over 2000-2016
You can spend some FUNDING to attempt to boost your chances, whilst adding some portion of your Phase D ATLO launch capability as a modifier - the maximum is set by your Phase D +25%, but you currently only have +18% funds.
So if you spend 18% funding, you can add +18% to your roll (bear in mind your funding is reduced afterwards). You can spend the full funding modifier to get the benefit of your full Phase D +25% but afterwards, your funding will be at -7%
If the mission fails, you can attempt to salvage some data by reviewing your pre-Launch Testing Procedures (this is a separate roll, I will discuss it afterwards)
>Roll 1d100 to LAUNCH!
(optional)
>allocate some portion of funding to obtain a bonus, up to +25%
(remember your funding is lost afterwards, modifier may become negative! Your current funding reserve from DEFENSE LOBBYISTs is 18%)