>>5357976>>5357949>>5357891>>5357867>>5357763>Follow it and occasionally destroy an unfamiliar part of the ship. Whichever one makes it stop is probably the part making it move without oars.>Dealing with the lot of them is too chaotic. Choose two to kidnap, one for food and another for interaction. Maybe more than two if you're feeling hungry.This effort wasn't a complete failure, but you'd preferred if more could be accomplished. And maybe it can be, as you resolve to withdraw from the vessel for the time being, taking your statue with you. The thing is solid orichalcum after all, your worthy plunder from the deep sea ruins, you aren't just giving it up to some humans without good cause!
So you let go of the ship causing it to rock precariously back from the sudden weight loss, and you even get a few spears in your hide for the trouble as you swim away, also hearing what sound like victory cheers when you go. But you learned a little from the humans themselves, now you want to learn of their boat.
<span class="mu-b">"...and they're turning right back around to land, of course..."</span>
With a scornful sneer at their cowardice, you proceed to stalk the ship now that the humans immediately change their course and head towards land. Though you shouldn't expect anything different you suppose, after such an encounter with you. To their minds you imagine the encounter was akin to some horrible sea monster attacking their ship and attempting to drag a sailor overboard, before being heroically driven off.
Well you can't say you're sorry to disappoint, because they haven't seen the last of you. Again, you and the ship are not terribly far from shore, the land visible on the horizon so you can experiment with the vessel as you please. Particularly, you want to know what makes it go. Some things of the ship you recognize, from... ships of your time, if you are coming to accept that you really have been gone for a significant amount of time. Other things perplex you however, like the lack of oars, and so you start making probing attacks on the ship to learn what you can. Much to the crew's dismay of course.
<span class="mu-s">"Haj! Ka halla!"</span>
<span class="mu-s">"Per tas na treperra!"</span>
Same as before they panic when they notice your presence, readying themselves for another fight. You are not so direct this time though, never getting too close, keeping under the water or making only quick passes. Pretty quickly you disable the rudder with a pass, rendering the ship adrift yet still mobile. It's several more futile efforts until finally in frustration... you angrily hurl your statue at the ship, and inadvertently smash right through the center mast causing it to fall to the deck with the sail. The destructive effort amuses you, but the sudden increase in panic of the crew as well as the eventual slowdown of the ship, brings creeping realization.