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MIGHT
Basic attribute for combat. Used to annex star sectors, and determines defense rating of patrols, ship combat etc. Higher Might creates an aura of intimidation and command, encouraging greater respect amongst militaristic / warmaking factions. Might influences courage / morale in conventional combat.
Excessive points in Might above certain thresholds can result in your faction being automatically designated as a noncivilian combatant, being attacked without warning when entering contested / blockaded regions
MIGHT ASSETS
01 Blockade Fleet
02 Counterintel
03 Deepstrike Lander / Dropships
04 Drone Fleet
05 Elite Infantry
06 Expeditionary Reconnaissance Force
07 Extended Theatre Operations
08 Gravtank Formation / Heavy Drop Assets
09 Guerilla Rebellion
10 Imperial Legion
11 Logistics Network
12 Militia Units
13 Mutual Defense Pact
14 Orbital Weapon
15 Penal Colony
16 Planetary Defenses
17 Strike Fleet
18 Supply Cache / Hardened Fallback
19 War Mechs
20 Zealots