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>98
The sound of your own footsteps is overwhelmingly loud - hardly anything else can be heard. The intermittent hum and soft clanking in the ventilation sounds like the deathgasps of a dying titan.
You and Henry press on, undaunted. You turn the corner and see a grisly sight!
There's hardly anything left of the corpse in front of you except his torso and half of his face. Evil miasma emanating in thick clouds from his rotting DECKSETTER SLUDGEGUN. It must have been several days since his demise, the organic gun sitting there in a putrid pool of his blood and distended entrails...
<span class="mu-g">The shock of the sight grabs hold of you for a moment, but you quickly overcome your fear. Ugh...</span>
<span class="mu-r">"You have got to be fucking kidding me," Henry mutters.</span>
INFORMATION - Out in space, it's impossible to escape the unknown horrors, the unrelenting vacuum, and the darkness between the stars. Such situations place a toll on characters called Stress. At high levels of Stress, crewmembers become less functional and more likely to Panic, and the more Stress you have when you Panic, the worse your Panic reaction will be.
You can assess character stress levels in game through dialogue, examination, or other methods. A full breakdown of character Stress and relevant saves can be found in the FILE NOT FOUND screen.
The windows of the food court doors are smeared with blood. You can't sense any entities or obstacles directly behind them, or in the immediate area for that matter, but food courts tend to be very big places.
To your right is the chapel. The trident of the !GREAT PSYDON! hangs over the doorway. There are a few strange symbols scratched into the nearby wall, as if by knife or by claw. Sanctuary perhaps?
[You click at the arrow.]
The nearby indication points to the Embassy being further ahead, as well as the Kitchens and Medbay.
>WHAT DO YOU WANT TO DO?