>>5317348>>5317335Okay, here's the backgroundless .png template so you guys can illustrate your changes. You don't <span class="mu-s">have</span> to draw a picture if you don't want to, you can just describe you evolution and leave it to me to visualize it. I have to redraw each new sprite anyway to incorporate it into my map.
<span class="mu-s">Evolution Guidelines</span>
>Evolutions will usually have a mechanical effect, you can suggest what effect you'd like to have, or you can just describe the change and leave the crunch to me. Either way I have the final word how it translates into the rules. I may add drawbacks to balance an especially powerful evolution or veto it entirely.>Evolution must be a gradual process in response to the environmental or enemy challenges. You can't just tech straight to ultralisk.>Given that you are playing super organisms you can evolve a bit faster than a traditional evo, but it still must be incremental.>Prepping map, standby...